WebApr 26, 2024 · v1.12.2-5.3.1: - Fix crash with ValkyrienSkies, Optifine and raytraced culling. - Fix invisible tile entities with ValkyrienSkies. - Cache (tile-)entity renderers. - Disable raytrace result cache by default which should increase raytraced culling accuracy. - … WebI usually use Optifine, FoamFix, BetterFPS, TexFix, Phosphor, Surge, Performant, VanillaFix, Entity Culling, Particle Culling, and Anti-Ghost (Not really an optimization mod). Having LagGoggles or Spark is also a good idea. 0. Reply. Share. Report Save Follow. level 1 · 1 yr. ago. if optifine doesn't do the trick i strongly suggest an upgrade-1.
You should probably lower your entity distance for better ... - reddit
WebEntity Culling Mod (1.19.4, 1.18.2) – Increase Your FPS. Entity Culling Mod (1.19.4, 1.18.2) uses async path-tracing to hide Tiles/Entities that are not visible. Minecraft skips rendering things that are behind you, so why is it rendering everything that you still can’t see because of a wall in the way? WebApr 25, 2024 · Enable entity culling mod and The Twilight Forest mod; Spawn Naga boss; See error; Expected behavior I expect to be able to blacklist the Naga from the entity culling mod and be able to see all the segments of the body. Screenshots. Versions Entity Culling: 4.1.2 Forge: 14.23.5.2854 Minecraft: 1.12.2. Other Crash report (upload as a file): chalk body outline dlive
RLCraft - Modpacks - Minecraft - CurseForge
WebEntity Culling - 1.16.5 - 2.1.3 and older versions are only compatible with Optifine G7! Entity Culling - 1.12.2 - 2.0.8 and newer versions are only compatible with Optifine G5! Entity Culling - 1.12.2 - 2.0.7 and older versions are only compatible with Optifine F5! This mod requires MixinBootstrap and RenderLib to run! WebMar 29, 2024 · 1.17/1.18 note: Minecraft added an entity distance slider to help with entity render lag, but it scales with chunk view distance, ... Entity culling don't render mobs behind blocks, but do even if they are far away. This mod make that entity behind a certain distance aren't rendered. I think it's good to have the two so your game don't render ... WebEntity distance 100%. Entity distance 50%. As you can see, there is a very big performance benefit to lower Entity distance & this is a vanilla world with only Iris, Cull Leaves, & Lithium. I suspect the difference for a more modded world will be much greater. I recommend playing at 50% Entity distance all the time & never ever raising it past ... chalk body outline png